

This is a hard gripe to substantiate though, because of how difficult parkour is to execute, let alone master, nonetheless I had expected something resembling the wall-running, banner-ripping moves seen in the "Sands of Time" video game trilogy. Many storytelling elements present in the "Prince of Peria: The Sands of Time" video game can be found here, and made for a very entertaining romp through the vast lands of Persia.I would say that my main gripe is the under-use of parkour, the running/fighting style the Prince deploys in the video games. Still, without spoiling either the games or this movie, I can say that it shows Jordan Mechner had full involvement in the movie. This film, surprisingly enough, doesn't play out quite as closely to the video games as I had expected. Side-scrolling adventure through a castle to rescue a locked-up princess was not only having a great story, but telling it in such a way to keep the player in that world. If you're expecting Citizen Kane, you stand to be disappointed, but if you expect this to be another video game adaptation, you are in for a real treat! The fourth, who was the only woman in the group, was less than impressed, and complained that it was too much action. The nods to the game throughout were great, but I was relieved that I was able to enjoy this film for what it was, rather than constantly looking for where it deviated from the games.This movie clearly was made for someone like me, and in my party of four, three of us, who were all guys, loved it. The film stands alone, and does not require it's audience to be intimately familiar with the source material. Jerry Bruckheimer and Disney already accomplished a similar feat when they brought Pirates of the Caribbean to the big screen a movie based on a theme park ride, in a genre that had not seen success in 50 years! Their strategy was the same, they wrote their own story that borrowed elements from the game, but did not strictly follow it. Prince of Persia had a mighty big hurdle to clear with this, and they found the perfect team to tackle it. all of them made for films that were mediocre at best, and downright abysmal at worst.



Super Mario Brothers, Street Fighter, Tomb Raider. Let's face it, movies based on video games have a very poor track record. I know that at times including the creator can sometimes stifle the process, as many will fight changes to the source material that may need to be altered to work better with a director's vision but I feel that Mechner's involvement showed his desire to see his brain-child develop into a success on the big screen.In addition to involving Mechner, the other big strength was the way that the filmmakers chose to handle the story. He crafted a very engaging screen story that pushed beyond the controller, creating an entirely new addition to the mythos.
